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Extensions for Editor

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This topic contains 2 replies, has 2 voices, and was last updated by  Administrator 4 years, 5 months ago.

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  • #540

    George Rolfe
    Member

    I’d like to use Tasks in an Editor/Inspector, but currently the extensions expect a MonoBehaviour. Could you make overloads for the Editor?

    My particular use case is writing a texture to disk, and then AssetDatabase.Import(path) when its done.

    #541

    Administrator
    Keymaster

    Hi George, I think this ought to work even in the editor, just be careful to manage your instances.

    #542

    Administrator
    Keymaster

    George, I added some new members in v1.0.3 which I just submitted that should help with this. When it goes live, check out:

    • ConcurrentBehaviour.SharedInstance
    • UnityFiberScheduler.SharedInstance
    • UnityTaskScheduler
    • UnityTaskFactory

    Thanks for the feedback!

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