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I’d like to use Tasks in an Editor/Inspector, but currently the extensions expect a MonoBehaviour. Could you make overloads for the Editor?
My particular use case is writing a texture to disk, and then AssetDatabase.Import(path) when its done.
Hi George, I think this ought to work even in the editor, just be careful to manage your instances.
George, I added some new members in v1.0.3 which I just submitted that should help with this. When it goes live, check out:
Thanks for the feedback!
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