Reply To: MultiCore – Unity
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June 25, 2012 at 12:16 am
#362
Administrator
Keymaster
Indeed, there are networking and AI scenarios where this approach adds value compared to the built-in coroutine support in Unity. It’s also really useful for portable libraries that expose an async interface. We have some other projects in the works that use the framework and will demonstrate this, but I agree with you it would be good to have more online content showing this in the interim. Thanks again for the feedback.
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