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static void | SpinUntil (Func< bool > condition) |
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static bool | SpinUntil (Func< bool > condition, TimeSpan timeout) |
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static bool | SpinUntil (Func< bool > condition, int millisecondsTimeout) |
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static readonly bool | isSingleCpu = (Environment.ProcessorCount == 1) |
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Definition at line 30 of file SpinWait.cs.
void System.Threading.SpinWait.Reset |
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void System.Threading.SpinWait.SpinOnce |
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static void System.Threading.SpinWait.SpinUntil |
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Func< bool > |
condition | ) |
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static |
static bool System.Threading.SpinWait.SpinUntil |
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Func< bool > |
condition, |
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TimeSpan |
timeout |
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) |
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static |
static bool System.Threading.SpinWait.SpinUntil |
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Func< bool > |
condition, |
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int |
millisecondsTimeout |
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) |
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static |
void System.Threading.SpinWait.Yield |
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readonly bool System.Threading.SpinWait.isSingleCpu = (Environment.ProcessorCount == 1) |
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static |
const int System.Threading.SpinWait.maxTime = 200 |
int System.Threading.SpinWait.ntime |
const int System.Threading.SpinWait.s1step = 20 |
int System.Threading.SpinWait.s1time |
const int System.Threading.SpinWait.step = 10 |
int System.Threading.SpinWait.Count |
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get |
bool System.Threading.SpinWait.NextSpinWillYield |
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get |
The documentation for this struct was generated from the following file: