UnityFiberFactory.cs
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1 /*
2 
3 Author: Aaron Oneal, http://aarononeal.info
4 
5 Copyright (c) 2012 Spicy Pixel, http://spicypixel.com
6 
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14 
15 The above copyright notice and this permission notice shall be
16 included in all copies or substantial portions of the Software.
17 
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
21 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 
26 */
27 using System;
28 using System.Collections;
30 using System.Threading;
31 using System.Threading.Tasks;
32 using UnityEngine;
33 
34 namespace SpicyPixel.Threading
35 {
39  public static class UnityFiberFactory
40  {
41  private static readonly FiberFactory instance = new FiberFactory(
44 
49  public static FiberFactory Default {
50  get {
51  return instance;
52  }
53  }
54  }
55 }
56 
static UnityFiberScheduler Default
Gets the shared fiber scheduler instance.
A Fiber Factory for creating fibers with the same options.
Definition: FiberFactory.cs:9
FiberScheduler that can execute fibers (yieldable coroutines) during the update cycle of a MonoBehavi...
CancellationToken CancellationToken
Gets the cancellation token set when the scheduler is destroyed.
FiberContinuationOptions
Specifies the behavior for a fiber that is created by using the Fiber.ContinueWith method...
Provides a fiber factory for Unity using the default UnityFiberScheduler.