SimpleConcurrentBag.cs
Go to the documentation of this file.
1 //
2 // SimpleConcurrentBag.cs
3 //
4 // Author:
5 // Jérémie "Garuma" Laval <jeremie.laval@gmail.com>
6 //
7 // Copyright (c) 2009 Jérémie "Garuma" Laval
8 //
9 // Permission is hereby granted, free of charge, to any person obtaining a copy
10 // of this software and associated documentation files (the "Software"), to deal
11 // in the Software without restriction, including without limitation the rights
12 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 // copies of the Software, and to permit persons to whom the Software is
14 // furnished to do so, subject to the following conditions:
15 //
16 // The above copyright notice and this permission notice shall be included in
17 // all copies or substantial portions of the Software.
18 //
19 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 // THE SOFTWARE.
26 
27 #if NET_4_0
28 using System;
29 using System.Threading;
30 
31 namespace System.Threading.Tasks
32 {
33 
34  internal class SimpleConcurrentBag<T>
35  {
36  readonly IConcurrentDeque<T>[] deques;
37  readonly bool unique;
38  int index = -1;
39 
40  [ThreadStatic]
41  int stealIndex;
42 
43  public SimpleConcurrentBag (int num)
44  {
45  deques = new CyclicDeque<T>[num];
46  for (int i = 0; i < deques.Length; i++) {
47  deques[i] = new CyclicDeque<T> ();
48  }
49  unique = num <= 1;
50  }
51 
52  public int GetNextIndex ()
53  {
54  return Interlocked.Increment (ref index);
55  }
56 
57  public bool TryTake (int index, out T value)
58  {
59  value = default (T);
60 
61  return deques[index].PopBottom (out value) == PopResult.Succeed;
62  }
63 
64  public bool TrySteal (int index, out T value)
65  {
66  value = default (T);
67 
68  if (unique)
69  return false;
70 
71  const int roundThreshold = 3;
72 
73  for (int round = 0; round < roundThreshold; ++round) {
74  if (stealIndex == index)
75  stealIndex = (stealIndex + 1) % deques.Length;
76 
77  if (deques[(stealIndex = (stealIndex + 1) % deques.Length)].PopTop (out value) == PopResult.Succeed)
78  return true;
79  }
80 
81  return false;
82  }
83 
84  public void Add (int index, T value)
85  {
86  deques[index].PushBottom (value);
87  }
88  }
89 }
90 #endif